Strathos map using Hex Kit

The new DCC campaign (campaign in the loose sense of the term) now has a map!

I made it using Hex Kit. After spending about a year looking at various map creation tools like Hexographer, Campaign Cartographer, and others, I found Hex Kit and it makes the most sense for me and what I want to do.

I can easily make a map, I can make it abstract, I can add to it later, I can make it in layers, I can add labels and Fog of War, it’s super cost effective, and it looks good! This image was exported as a .png, then I added a filter to make it look grittier, and turned it into a jpeg. Normally, it would be more brighter without the filter.

The village is where the player’s Zero level characters are from. The Telescope Tower is the location of their first adventure (Tower of the Stargazer by Lamentations of the Flame Princess, with a play report here), and the Portal is the location of their next adventure (Portal Under the Stars by Goodman Games, in case you’re wondering).

Strathos Setting Update: part tres

Playtested last weekend. Here is the skinny:

  • Ran the players through Tower of the Stargazer. A quick, 1st level adventure by Lamentations of the Flame Princess. 
  • Got the players to try out the new Wizard, Fool, and Yon classes. 
  • The Wizard died after losing a game of Blackjack with a ghost.
  • They took to the three-save system immediately.
  • Flesh and Grit took a little bit longer to understand, but I used Palladium’s HP/SDC system as guide – they are old Palladium players, so it made more sense to them with that example.
  • Didn’t get to try out the new firearms rules, as no one had a gun. 
  • Didn’t get to use Shields Will Be Broken, although we’ve used that in the past, so no big deal.
  • I got good feedback on my rules document and character creation document. By “good,” I mean I now have more ideas on how to improve those documents. I play with people who ask a lot of questions and aren’t afraid to tell me what they don’t like. Which is great! It’s refreshing to receive constructive criticism instead of just hearing that everything is wonderful.
  • Didn’t get to playtest the Muscarn Mushroom Men, as I’m still working the kinks out of the class. There was a nice amount of interest in them though, so that makes me happy.
  • Looking back, I think the player who used the Fool class didn’t fully read the Level Up section, because I don’t think they rolled on the table at level 1. Which I should have noticed while playing, but didn’t think about until afterwards. I’m rewriting and reorganizing the Fool class to make it easier to read AND make it more in tune with the setting, and less like the source material I took it from. 

Next up, I’m going to publish the Three-Save rules I came up with, and how to convert LotFP classes to it. I’m also going to publish the firearms rules I’m using. And yet another write up of the Yon class, Wizards, the Fool, Shaman, Barbarians, and maybe more setting specific stuff.

Strathos Update Part Dos

So, what exactly is Strathos and who lives there and what do they do and what game system is this and why should you care?

I’ll answer those questions in no particular order.

Strathos is the name of a recently discovered continent on a world based on Lamentations of the Flame Princess type source material.

By “recently discovered,” I mean by the standards of Europeans “discovering” the Americas, as there are already people living on Strathos. More on those people later.

Using LotFP rules as a base, some aspects of those rules have been altered to better fit the setting, or are simply fun additions; Shields Will Be Splintered and the d30 rule, for example.

Back to the setting;

Nations/Kingdoms from the European-stand-in continent discover a new continent in the Southern Hemisphere and send colonists to settle there and send back any silver and gold they find. The colonists discover little in the way of material goods, but do discover the natives.

The colonies are founded by members of several nations, so they each have distinct cultures and languages of their own. Proximity to the other colonies and the natives, as well as being more or less cut-off from their homelands, has had some effect of cultural homogenization among the colonies.

Not wanting to send their best and brightest to this far off and dangerous land, the European nations send their undesirables; wizards, religious zealots and heretics, convicted criminals, and trouble makers. These people are given the promise of self-government with the caveat of sending a portion of their wealth back home, in exchange for limited supplies and support.

The colonists are technologically advanced, with access to large multi-masted ships, firearms, and advanced agricultural techniques. They also have horses and cattle, which are not native to Strathos.

Classes available to the colonists include; Fighter, Magic User, Inquisitor, Specialist, and Innocent (Alice).

The natives of Strathos include the human Picts, the ape-like Yon, the fungus-based Muscarians, the plant-like Moss Dwarfs, Goblins, and Hobgoblins.

Picts are humans who live in nomadic tribes in the wilderness. Each tribe has a totem animal they revere for its survival abilities. Physically, they are generally larger, more muscular, and more physically imposing than the colonists. They are low tech, practicing a more hunter-gatherer lifestyle, and use the gigantic prehistoric beasts native to Strathos as work animals.

Classes available to the Picts include; Warrior and Shaman.

The Yon are intelligent apes who dominate a particular region of Strathos. Their culture is almost hive-minded, with each village centered around a large Giant Bee hive, and all aspects of society working in some way to build and protect that hive. Yon found elsewhere are outcasts who were driven away.

Muscarians are mushroom people who emerged from the Mushroom Forest which borders Yon territory. Muscarians have special powers derived from spores they can release. They have no technology or society to speak of, but are considered friendly and helpful by every other native species, even the hive-minded Yon and militaristic Hobgoblins.

Moss Dwarfs are creatures who live in the deep forests either by themselves or in small communities. They tend to keep to themselves, but do have an innate curiosity that sends them off to adventure and explore the world. Moss Dwarfs are renown for the alcohol they brew.

Goblins are essentially the same as the goblins of most fantasy games. Sneaky, conniving, not particularly bright, backstabby. They aren’t liked by anyone, but are tolerated if they behave themselves. Some of the colonists employ goblins as scouts or laborers.

Hobgoblins are all from an empire to the North, that recently began expanding southward. The Pict tribes that first encountered them named them “Hobgoblins,” as they drove the goblins south before them, and “hob” in pict means, “hearth,” to show that the hobgoblins are civilized unlike the goblins. The Hobgoblin Empire is the single largest and most powerful political entity on the continent, although its expansion is stymied by the seemingly bizarre and chaotic nature of hobgoblin society. Hobgoblin society is based on a beaurocratic social structure based on family caste and personal status. To outsiders, it appears chaotic, but to hobgoblins, it is the pinnacle of order and law. In fact, they believe themselves to be the sole arbiters of law and order in a chaotic world, and expansion of the empire grants this order to the poor souls who they conquer. Hobgoblin “gods,” if they can be called that, are more like mathematical formulas than the typical gods worshiped by other peoples.

Why should you care? Well, you probably shouldn’t. Unless any of this sounds interesting to you.

Strathos Update

Strathos is the name of the continent/setting I’ve been working on for a year. The whole process has been up and down with too many rewrites, edits, and complete deletions to count. It’s been a lot of fun! I love writing. Even if it never comes to anything, it still keeps my brain working.

Anyway, I drew a new map rough and of course it is completely different from previous maps I published here.

Even the background info is vastly different than what I’ve previously written. For me, this whole thing is almost like a living entity; changing, growing, evolving, devolving, morphing into new shapes and forms.

Basically what I have now is this:

  • Fantasy stand-in for Europe sent explorers and undesirables to a New World; a newly discovered continent across a vast ocean. 
  • Strathos is located within the southern hemisphere of the planet, so South gets colder and North gets warmer.
  • Colonists are Wizards, religious fanatics, criminals, and people who want to settle a new area free from the control of the government back in the homeland.
  • The colonies are generally left alone by the founding nations due to distance and lack of profitability and/or strategic value.
  • Strathos is already populated by humans and a couple other sentients, including Ape People, Moss Dwarves, Muscarians (Mushroom men), Goblins, and Hobgoblins.
  • Animal life is mostly giant-sized; giant weasels, giant lynx, Mastadons, Saber Tooth Tigers, Wooly Rhinos, and other prehistoric beasts. 
  • Colonists have firearms, including cannon. This is really the only thing keeping them from being wiped out by beasts and barbarians. Well, this and the wizards they pay for protection.
  • Wizards have created a closed community among themselves and do not allow non-magical beings to enter. There is a password (Wizards Rule) to get in.
  • Most wizards maintain homes/towers/laboratories outside of the bubble, only visiting the community to trade for or purchase supplies or socialize. 
  • Some of the colonies were founded for the express purpose of supplying the wizards. These communities are under the protection of, and governed by, wizards.
  • Where the colonies end, the Pictlands begin. Picts are the native humans who wear little clothing and ride on the backs of Mammoths and drive sleighs pulled by polar bears. They are bad ass barbarians who don’t give a fuck.
  • Beyond the Pictlands are the Goblin Forests and beyond those is the Hobgoblin Empire. The Hobgoblins are socially and technologically advanced almost to the point of the colonies, but lack gunpowder and the know-how to make firearms. 
  • The Ape People, Yon, live in an isolated rainforest within a crater valley on a high plateau overlooking the ocean. Trees, animals, and insects are all especially large in the valley. 
  • Within the crater is a section of few trees, but thousands of collosal mushrooms and other fungus. The Muscarians emerged from this area and spread out over the continent. 
  • The Moss Dwarves are a plant based people and not actually dwarves. They live in the forests and are generally peaceful people who brew beer and talk to birds and smell rather bad.

Setting Notes: Strathos

I’ve been working on and off on a setting for a year now. Figure I should share some of what that is.

Very rough map

This is a rough map of the continent of Strathos. It is located in the southern hemisphere of the world.  The map is mainly to show a rough geographical positioning of nations and regions in relation to each other. Notice no actual geographical features like mountains, rivers, lakes, or swamps.

Geographic relations to other lands

I will describe in more detail each region on the map in later posts. For now I’ll give a brief summary. The names are all working names until I think of something better, so yeah, I know some of them are stupid.

  • Pretonia: Pretons are the oldest of the human races on Strathos. They are descendents of slaves of the Serpent Men from long ago. They still worship the Serpent Men, who they believe have ascended to the stars. Essentially stone age cave men. Pretons are monsters, essentially, who live to destroy the works of humanity. As the Nords and Hobgoblins swept through Pictland, pushing the Picts South and East, Pretonia was split in two. Pretons are based on pre-Anglo-Saxon invasion Celts.
  • Pictland: Picts are descendents of the Pretons, and are a bit more advanced culturally and technologically. They were poised to be the dominant people on the continent until two major invasions occurred. The Pict language is considered the Common tongue of the continent, and peoples and places are named in the Pict way. Pictland is a huge expanse of mostly unexplored wilderness filled with gigantic prehistoric beasts. It is much like Canada or Siberia: a vast, cold, forest with numerous rivers and lakes and mountains.
  • Yonwood is a large, forested region of impossibly tall trees. The Yon Ape Men are the dominant society here. The place is crawling with giant-sized insects, carnivorous apes, and deadly plants. The weather conditions are similar to the rainforests of the Pacific Northwest.
  • Mushroom Forest is an area of the Yonwood were the trees are supplanted by colossal varieties of fungus. This is where the fungoids and Needlemen come from. 
  • Nordheim: Home of the Nords, a piratical people who conquered the area a few hundred years ago. The Picts living there became serfs and slaves of the invaders. Nords are based on Vikings, with magnified stereotypes.
  • Hobland: I feel like hobgoblins have always gotten shafted in DnD; they’re described as being organized and technologically advanced, but they only appear in ragtag groups with other monsters that share nothing of their culture. Makes no sense. So this is the Great Hobgoblin Empire. Or, at least, part of it. Picts and goblins make up the lower castes of this advanced feudal society, although there is at least one human-ruled member-state of the Empire. Based on the Holy Roman Empire.
  • Icefields: The Icefields are the permafrost areas. The few people who live here hunt seals and whales. Populated by Frostmen (Fiend Folio, yo) pushed down to the bottom of the world eons ago by the pretons. There isn’t much in the way of easily exploitable natural resources, so everyone else tends to stay away.