Playtested last weekend. Here is the skinny:
- Ran the players through Tower of the Stargazer. A quick, 1st level adventure by Lamentations of the Flame Princess.
- Got the players to try out the new Wizard, Fool, and Yon classes.
- The Wizard died after losing a game of Blackjack with a ghost.
- They took to the three-save system immediately.
- Flesh and Grit took a little bit longer to understand, but I used Palladium’s HP/SDC system as guide – they are old Palladium players, so it made more sense to them with that example.
- Didn’t get to try out the new firearms rules, as no one had a gun.
- Didn’t get to use Shields Will Be Broken, although we’ve used that in the past, so no big deal.
- I got good feedback on my rules document and character creation document. By “good,” I mean I now have more ideas on how to improve those documents. I play with people who ask a lot of questions and aren’t afraid to tell me what they don’t like. Which is great! It’s refreshing to receive constructive criticism instead of just hearing that everything is wonderful.
- Didn’t get to playtest the Muscarn Mushroom Men, as I’m still working the kinks out of the class. There was a nice amount of interest in them though, so that makes me happy.
- Looking back, I think the player who used the Fool class didn’t fully read the Level Up section, because I don’t think they rolled on the table at level 1. Which I should have noticed while playing, but didn’t think about until afterwards. I’m rewriting and reorganizing the Fool class to make it easier to read AND make it more in tune with the setting, and less like the source material I took it from.
Next up, I’m going to publish the Three-Save rules I came up with, and how to convert LotFP classes to it. I’m also going to publish the firearms rules I’m using. And yet another write up of the Yon class, Wizards, the Fool, Shaman, Barbarians, and maybe more setting specific stuff.