{"id":78,"date":"2016-08-12T20:21:00","date_gmt":"2016-08-12T20:21:00","guid":{"rendered":"http:\/\/rpgpunk.com\/index.php\/2016\/08\/12\/the-fighter-a-little-bit-extra\/"},"modified":"2016-08-12T20:21:00","modified_gmt":"2016-08-12T20:21:00","slug":"the-fighter-a-little-bit-extra","status":"publish","type":"post","link":"https:\/\/rpgpunk.com\/index.php\/2016\/08\/12\/the-fighter-a-little-bit-extra\/","title":{"rendered":"The Fighter: a little bit extra"},"content":{"rendered":"<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/3.bp.blogspot.com\/-ephInPb0TA0\/V6qmbPr2-jI\/AAAAAAAABBo\/_65CaKB_C3Qa2IgLlDIS451mzUG50WM2gCLcB\/s1600\/359482.jpg\" style=\"clear: right; float: right; margin-bottom: 1em; margin-left: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"240\" src=\"https:\/\/3.bp.blogspot.com\/-ephInPb0TA0\/V6qmbPr2-jI\/AAAAAAAABBo\/_65CaKB_C3Qa2IgLlDIS451mzUG50WM2gCLcB\/s320\/359482.jpg\" width=\"320\" \/><\/a><a href=\"https:\/\/4.bp.blogspot.com\/-Rlm6RFsIV9c\/V6qmsKo4qUI\/AAAAAAAABCA\/ohDnaOIoYSUGWtUTe4ATa8jYCLN_5Ls3ACLcB\/s1600\/tumblr_n0eijcr1qC1rfyiu4o1_500.jpg\" style=\"margin-left: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"320\" src=\"https:\/\/4.bp.blogspot.com\/-Rlm6RFsIV9c\/V6qmsKo4qUI\/AAAAAAAABCA\/ohDnaOIoYSUGWtUTe4ATa8jYCLN_5Ls3ACLcB\/s320\/tumblr_n0eijcr1qC1rfyiu4o1_500.jpg\" width=\"240\" \/><\/a><\/div>\n<p>This is my take on the Fighter, made specifically for C&amp;C, and even more specifically for my home game.<\/p>\n<p>It is inspired by this <a href=\"http:\/\/dndwithpornstars.blogspot.com\/2012\/06\/alternate-fighter-for-like-d-and-stuff.html?zx=bd19e8533df3c743\">fighter<\/a>, and because the standard C&amp;C Fighter is so fucking boring that it hurts.<\/p>\n<p>Bonus to hit remains the same: +1 every level.<br \/>Experience points remains the same.<br \/>Saving  Throws are the same: in other words, they are based on ability checks. I  list saves separately, though, because I think it is easier to keep  track of and everyone is used to seeing saves listed.<br \/>Starting money: this will be on a future table because buying equipment takes forever and random tables are fun.<\/p>\n<p>Roll a d20 twice every level, including first, and consult the table. If a result is rolled that isn&#8217;t stackable, roll again.<\/p>\n<ol><a href=\"https:\/\/1.bp.blogspot.com\/-3Ed_8_oUaeA\/V6qmrxxxmMI\/AAAAAAAABB4\/yvdNYzRbav4ZTsdfTO-LIiLvoRzQpNvPACLcB\/s1600\/tumblr_my0yf7zEvE1rm4wgqo2_500.png\" style=\"clear: right; float: right; margin-bottom: 1em; margin-left: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"320\" src=\"https:\/\/1.bp.blogspot.com\/-3Ed_8_oUaeA\/V6qmrxxxmMI\/AAAAAAAABB4\/yvdNYzRbav4ZTsdfTO-LIiLvoRzQpNvPACLcB\/s320\/tumblr_my0yf7zEvE1rm4wgqo2_500.png\" width=\"215\" \/><\/a><\/p>\n<li>Reroll a to-hit roll and take the higher roll: 1x per game session, stackable<\/li>\n<li>Bonus to all saving throws: +1, stackable<\/li>\n<li>Once per battle the fighter can inspire an ally to receive a single, non-attack action.<\/li>\n<li>Extra attack against foes with 0 or 1 hit die<\/li>\n<li>Recognize weapon quality; approximate retail value and at least one fact about the weapon&#8217;s history and\/or powers, if any.<\/li>\n<li>Disarm +1, stackable. Need to roll above an 18 to disarm, must be called before roll to hit.<\/li>\n<li>Bonus of +1 (stackable) to hit from the following list<\/li>\n<ol>\n<li>From horseback<\/li>\n<li>with a melee weapon<\/li>\n<li>unarmed<\/li>\n<li>with a ranged weapon<\/li>\n<\/ol>\n<li>Bonus to damage (choose melee or ranged): +1<\/li>\n<li>Additional attack per round, to-hit bonus is divided between them.<\/li>\n<li>Intimidate: +1 stackable, this is an opposed check of Charisma +d20 vs wisdom +d20<\/li>\n<li>Loyal henchman or animal, stackable<\/li>\n<li>Strength bonus: +1 to one above racial max. If Strength is full, it  goes to Constitution. If Constitution is full it goes to Dexterity up to  racial maximum.<\/li>\n<li>Double damage instead of full damage on a critical hit. Yes, this is stackable.<\/li>\n<li>Critical range increased to 19, 20. Then 18, 19, 20. and so on.<\/li>\n<li>Decapitate enemy with a natural 20, if its HD is less than your level.<\/li>\n<li>Spell use: know one random spell, useable one time only, from spell  levels 1-8 at a 15th level proficiency. May only know one spell at a  time. <\/li>\n<li>Attack multiple enemies: your number of attacks equals 1\/2 the  number of enemies surrounding you in melee (rounding up). Each attack  must be used on a separate enemy.<\/li>\n<li>Through practice, you&#8217;ve gotten a +1 bonus to hit while fighting blind. This is stackable.<\/li>\n<li>Get a bonus of +1 to any single Thief skill. Non-Thieves have to  roll an 18 for a skill, regardless of Prime attribute, and level\/HD does  not apply.<\/li>\n<li>You hit the hardest. Knock opponent prone on a critical hit. Opposed  roll of Strength +d20 vs Strength +d20. Works against same size or  smaller. Larger opponents get a bonus of +5 per size level difference.<\/li>\n<\/ol>\n<p>That&#8217;s about it for fighters.<\/p>\n<p><\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/2.bp.blogspot.com\/-g9Anw_z9wec\/V6qmrxhMrhI\/AAAAAAAABB0\/nEQJp5FERYEcq2V9WHvmoV-L7Ve9zL9cwCLcB\/s1600\/tumblr_mv95erM5mq1rfyiu4o1_500.jpg\" style=\"margin-left: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"320\" src=\"https:\/\/2.bp.blogspot.com\/-g9Anw_z9wec\/V6qmrxhMrhI\/AAAAAAAABB0\/nEQJp5FERYEcq2V9WHvmoV-L7Ve9zL9cwCLcB\/s320\/tumblr_mv95erM5mq1rfyiu4o1_500.jpg\" width=\"186\" \/><\/a><\/div>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is my take on the Fighter, made specifically for C&amp;C, and even more specifically for my home game. It is inspired by this fighter, and because the standard C&amp;C Fighter is so fucking boring that it hurts. Bonus to hit remains the same: +1 every level.Experience points remains the same.Saving Throws are the same: &hellip; <a href=\"https:\/\/rpgpunk.com\/index.php\/2016\/08\/12\/the-fighter-a-little-bit-extra\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The Fighter: a little bit extra&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_robots_follow":"","_seopress_robots_imageindex":"","_seopress_robots_snippet":"","_seopress_robots_primary_cat":"","_seopress_robots_breadcrumbs":"","_seopress_robots_freeze_modified_date":"","_seopress_robots_custom_modified_date":"","_seopress_robots_canonical":"","_seopress_social_fb_title":"","_seopress_social_fb_desc":"","_seopress_social_fb_img":"","_seopress_social_fb_img_attachment_id":0,"_seopress_social_fb_img_width":0,"_seopress_social_fb_img_height":0,"_seopress_social_twitter_title":"","_seopress_social_twitter_desc":"","_seopress_social_twitter_img":"","_seopress_social_twitter_img_attachment_id":0,"_seopress_social_twitter_img_width":0,"_seopress_social_twitter_img_height":0,"_seopress_redirections_value":"","_seopress_redirections_enabled":"","_seopress_redirections_enabled_regex":"","_seopress_redirections_logged_status":"","_seopress_redirections_param":"","_seopress_redirections_type":0,"_seopress_analysis_target_kw":"","nf_dc_page":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-78","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts\/78","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/comments?post=78"}],"version-history":[{"count":0,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts\/78\/revisions"}],"wp:attachment":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/media?parent=78"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/categories?post=78"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/tags?post=78"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}