{"id":63,"date":"2016-09-24T17:00:00","date_gmt":"2016-09-24T21:00:00","guid":{"rendered":"http:\/\/rpgpunk.com\/index.php\/2016\/09\/24\/magic-users-2-5\/"},"modified":"2020-05-30T11:14:11","modified_gmt":"2020-05-30T15:14:11","slug":"magic-users-2-5","status":"publish","type":"post","link":"https:\/\/rpgpunk.com\/index.php\/2016\/09\/24\/magic-users-2-5\/","title":{"rendered":"Magic Users 2.5"},"content":{"rendered":"<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/3.bp.blogspot.com\/-iAKGDIQ88EU\/V-VQSbu9y_I\/AAAAAAAABLE\/Sf08yVZVW2wPkrTY-c995MxSiJxASrCUgCEw\/s1600\/good-wow.jpg\" style=\"margin-left: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"223\" src=\"https:\/\/3.bp.blogspot.com\/-iAKGDIQ88EU\/V-VQSbu9y_I\/AAAAAAAABLE\/Sf08yVZVW2wPkrTY-c995MxSiJxASrCUgCEw\/s400\/good-wow.jpg\" width=\"400\" \/><\/a><\/div>\n<p>Much like the Fighter, I&#8217;ve smooshed all the magic classes together into a single class. Except for Illusionists, because I don&#8217;t like Illusionists and they have no place in the setting I&#8217;m developing. Also Bards. Bards can suck it.<\/p>\n<p>While the title of this class is Magic User, you can write in whatever you want on your character sheet; Wizard, Cleric, Druid, Summoner, Magus, whatever.&nbsp; You will notice that Clerics do not automatically know every spell of a given level. Why should they? They need to study and memorize prayers and keep a prayer book just like a Wizard needs to study and memorize spells and keep a spell book.<\/p>\n<p>Spells will either be condensed into a single list, or players can choose to go with one of the traditional lists. I&#8217;m seriously considering incorporating magic Circles from Palladium Fantasy. I think it would add something cool and different. On the other hand, it would also add a level of complexity, which is what I want to avoid. So ignore that bit for now. <\/p>\n<p>Anyway&#8230;<\/p>\n<p>Prime attribute: Player&#8217;s choice of Intelligence or Wisdom<br \/>Hit Die: d4<br \/>Abilities: <\/p>\n<ul>\n<li>Starting Spells: 3 level one, 2 level two, 1 level three. <\/li>\n<li>Cost to cast: 1 Hit Point per spell level, per level of current Encumbrance.<\/li>\n<li>Note about Class Skills: unless chosen\/rolled from the list below, the Magic User has a base of 18 on any skill check. Level bonus does not apply,  although attribute modifiers do apply.<\/li>\n<\/ul>\n<p>Humans choose two of the following abilities every level of experience, non-humans choose one:<\/p>\n<ul><\/ul>\n<ol>\n<li>Increase Hit Die by one type. So your d4 is now a d6. Hit points are not re-rolled.<\/li>\n<li>Increase a Prime attribute by 1 point, up to racial maximum.<\/li>\n<li>Natural Aptitude: Learn a spell equal or less than your own level. No research needed.<\/li>\n<li>Decrease casting cost by 1 HP, after multiplication. Minimum casting cost of 1 HP. So, if you&#8217;re lightly encumbered and have this ability, your cost to cast a spell is 2 HP per spell level, -1.&nbsp;<\/li>\n<li>Create Scroll (as per LotFP). Roll this again and the cost and time is reduced by 10%<\/li>\n<li>Create Potion (as per LotFP). Same as number 5.<\/li>\n<li>Your hand eye coordination is better than average: +1 to hit.<\/li>\n<li>Enlarge: Range and Area of effect of spells is increased 25%<\/li>\n<li>Power: Duration of spells is increased 25%, and damage is +1<\/li>\n<li>Reach: Spells with a range of Touch can be extended 5 feet from the caster.<\/li>\n<li>Cantrips: Learn two Level 0 spells. These cost 1 HP regardless of encumbrance level.<\/li>\n<li>Saving Throw bonus: +1 to all non-prime saves.<\/li>\n<li>Duck and Move: +1 to Armor Class<\/li>\n<li>Retroactive Magic Detection: Detect magic used in past 24 hours in a 30 square foot area, with a Wisdom check.&nbsp; Roll this again and you can determine what spell was cast. Roll it again and you can detect if a magical creature or magic user of 5 HD or higher passed through. Roll it any more times and you get a +1 to your attribute check.<\/li>\n<li>You automatically see the aura of any creature of 1 HD or less.&nbsp; Roll again and this increases to 2 HD or less.<\/li>\n<li>Enchant Object: Magic rings, wands, talismans, etc. Same as number 5.<\/li>\n<li>Pick or roll an ability from the Fighter or Specialist ability lists. This is your chance to multi-class!<\/li>\n<li>Choose a class skill from the following list: Climb (STR), Decipher Script (INT), Listen (WIS), Swim (CON), Move Silently (DEX), Hide (DEX), and Language (INT). Class skills receive a bonus equal to your level, as well as attribute modifiers.&nbsp;<\/li>\n<li>Choose a 1st level spell that you already know. You can cast this spell 1x per day at no hit point cost.&nbsp;<\/li>\n<li>Counterspell: When another magic user casts a spell against you, or anyone within 10 feet of you, you can roll a save vs magic to counter it, and send the spell back at its caster. Every time you re-roll this, you get a +1 to your save. <\/li>\n<\/ol>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/3.bp.blogspot.com\/-mUlwFhVeJpU\/V8o_4UM3sKI\/AAAAAAAABG4\/SkF2DUEexhQY9uWdYHLSPKshhayCtLZlgCPcB\/s1600\/tumblr_lqvk01inEY1qbxq4to1_500.jpg\" style=\"margin-left: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"400\" src=\"https:\/\/3.bp.blogspot.com\/-mUlwFhVeJpU\/V8o_4UM3sKI\/AAAAAAAABG4\/SkF2DUEexhQY9uWdYHLSPKshhayCtLZlgCPcB\/s400\/tumblr_lqvk01inEY1qbxq4to1_500.jpg\" width=\"283\" \/><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Much like the Fighter, I&#8217;ve smooshed all the magic classes together into a single class. Except for Illusionists, because I don&#8217;t like Illusionists and they have no place in the setting I&#8217;m developing. Also Bards. Bards can suck it. While the title of this class is Magic User, you can write in whatever you want &hellip; <a href=\"https:\/\/rpgpunk.com\/index.php\/2016\/09\/24\/magic-users-2-5\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Magic Users 2.5&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_robots_follow":"","_seopress_robots_imageindex":"","_seopress_robots_snippet":"","_seopress_robots_primary_cat":"","_seopress_robots_breadcrumbs":"","_seopress_robots_freeze_modified_date":"","_seopress_robots_custom_modified_date":"","_seopress_robots_canonical":"","_seopress_social_fb_title":"","_seopress_social_fb_desc":"","_seopress_social_fb_img":"","_seopress_social_fb_img_attachment_id":0,"_seopress_social_fb_img_width":0,"_seopress_social_fb_img_height":0,"_seopress_social_twitter_title":"","_seopress_social_twitter_desc":"","_seopress_social_twitter_img":"","_seopress_social_twitter_img_attachment_id":0,"_seopress_social_twitter_img_width":0,"_seopress_social_twitter_img_height":0,"_seopress_redirections_value":"","_seopress_redirections_enabled":"","_seopress_redirections_enabled_regex":"","_seopress_redirections_logged_status":"","_seopress_redirections_param":"","_seopress_redirections_type":0,"_seopress_analysis_target_kw":"","nf_dc_page":"","footnotes":""},"categories":[382,283],"tags":[390,409,400],"class_list":["post-63","post","type-post","status-publish","format-standard","hentry","category-characters","category-games","tag-class","tag-lotfp","tag-magic"],"_links":{"self":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts\/63","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/comments?post=63"}],"version-history":[{"count":1,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts\/63\/revisions"}],"predecessor-version":[{"id":382,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts\/63\/revisions\/382"}],"wp:attachment":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/media?parent=63"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/categories?post=63"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/tags?post=63"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}