{"id":55,"date":"2016-11-01T02:06:00","date_gmt":"2016-11-01T06:06:00","guid":{"rendered":"http:\/\/rpgpunk.com\/index.php\/2016\/11\/01\/four-save-model-instead-of-archaic-model\/"},"modified":"2020-05-30T11:09:29","modified_gmt":"2020-05-30T15:09:29","slug":"four-save-model-instead-of-archaic-model","status":"publish","type":"post","link":"https:\/\/rpgpunk.com\/index.php\/2016\/11\/01\/four-save-model-instead-of-archaic-model\/","title":{"rendered":"Four Save Model instead of Archaic Model"},"content":{"rendered":"<div dir=\"ltr\" style=\"text-align: left;\">First, what is the Archaic Model of saves? That&#8217;s what I&#8217;m calling the Save vs Poison, Death Ray, Breath Weapon, Wands, Spells, etc. Where you&#8217;re supposed to use Breath Weapon for area effects and dodging stuff, and Poison or Death Ray is for save vs Death. It&#8217;s convoluted, new players constantly have to have it explained to them, then they spend 5 minutes trying to find it on their character sheet, and it just sucks and I don&#8217;t like it. <\/p>\n<p>The three save model was popularized by corporate Dungeons and Dragons, and works pretty well by simplifiying saves and therefore speeds things up. I think so, anyway.<\/p>\n<p>Instead of a bunch of sort of random yet arbitrary saving throws with arbitrary values based on&#8230; what? I don&#8217;t know. My Four Save Model goes like this&#8230;<\/p>\n<p>I&#8217;ve never played 3\/3.5 DnD, so I don&#8217;t know how saves work in that game. I&#8217;ve played 4th, which honestly is the inspiration for this. Don&#8217;t judge me too quickly! 4th was a fun fantasy tactical game, but was marketed incorrectly.<\/p>\n<p><b>Willpower<\/b> &#8211; Anything that requires a save like resisting delicious ice cream, trying to ignore terrible sounds like Alanis Moressette songs, working through a fear of darkness without a night light, etc<br \/><b>Fortitude<\/b> &#8211; eating a three day old, room temperature Taco Bell Taco Supreme (yes, with sour cream) without getting food poisoning, beer bonging a handle of cheap vodka without puking, seeing your grandparents having sex, etc<br \/><b>Agility<\/b> &#8211; dodging out of the way of a thrown wrench, dodging fireballs shooting up from the floor as you cross a bridge only to discover your princess is in another castle, running and leaping away from the big climactic explosion even though you&#8217;re getting too old for this shit, etc<br \/><b>Magic<\/b> &#8211; Pretty much anything not covered by the other three saves.&nbsp; <\/p>\n<p><b>These are roll-over values on a d20. In layman&#8217;s terms: roll a d20 and get a high number.<\/b><\/p>\n<p>The value you must roll above is not arbitrarily chosen by some unpaid game designer with a chip on their shoulder. Instead, it is determined by YOU, the player! Cool, huh?<\/p>\n<p><b>Willpower<\/b> is your character&#8217;s Wisdom modifier + Charisma modifier, subtracted from 17.<br \/><b>Fortitud<\/b>e is your character&#8217;s Strength modifier + Constitution modifier, subtracted from 17.<br \/><b>Agility<\/b> is (you guessed it) your character&#8217;s Intelligence modifier + Dexterity modifier, subtracted from 17.<br \/>Magic is your character&#8217;s Intelligence modifier + Wisdom modifier, subtracted from 17. <\/p>\n<p>So, there is an arbitrary bit in there; why 17, and not 20? Because some characters will have no modifiers, and they&#8217;ll have to save by rolling over 20.<\/p>\n<p>If you have a negative modifier, like from having a really terrible attribute, that modifier is added to 17.&nbsp; So it IS possible to have to roll a 20 (or higher) for a save.<\/p>\n<p>So at first level, you&#8217;ll have a save range of 12-18. Since your modifiers have already been used to determine this value, they are not added to subsequent saving throw rolls. Sorry.<\/p>\n<p>This model is used the same for all classes. So your clericky character should have a decent Willpower, your Fighter-type should have a decent Fortitude, and your Wizardy or Thieving types will have decent Agility.<\/p>\n<p>Other bonuses apply to your roll; like if your character has a +3 vs Poison for whatever reason, then you would add +3 to your Fortitude rolls when dealing with poisons. If your character has a +1 to balance because they have a background as a child acrobat, then you add +1 to Agility rolls when you&#8217;re trying to walk on a tight rope.<\/p>\n<p>Easy peasy.<\/p>\n<p>Example:<\/p>\n<p>Tim the first level Fast Talking Specialist has the following attributes:<br \/>Charisma:15 (+2 mod)<br \/>Constitution: 5 (-2 mod)<br \/>Dexterity: 17 (+3 mod)<br \/>Intelligence: 9<br \/>Strength: 11<br \/>Wisdom: 11<\/p>\n<p>So, his Saves are as follows:<br \/>Agility: 17-3 = 14<br \/>Fortitude: 17 &#8211; (0-2) = 19<br \/>Willpower: 17 &#8211; 2 = 15<br \/>Magic: 17 -0 = 17 <\/p>\n<p>Yeah, that&#8217;s a really shitty Fortitude.<\/p>\n<p>Fortunately, saves can improve! Each class will have an experience progression table which will include improving saving throws.<\/p>\n<p>I haven&#8217;t play tested this yet; it is in the thinking about stage right now.<\/p>\n<p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>First, what is the Archaic Model of saves? That&#8217;s what I&#8217;m calling the Save vs Poison, Death Ray, Breath Weapon, Wands, Spells, etc. Where you&#8217;re supposed to use Breath Weapon for area effects and dodging stuff, and Poison or Death Ray is for save vs Death. It&#8217;s convoluted, new players constantly have to have it &hellip; <a href=\"https:\/\/rpgpunk.com\/index.php\/2016\/11\/01\/four-save-model-instead-of-archaic-model\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Four Save Model instead of Archaic Model&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_robots_follow":"","_seopress_robots_imageindex":"","_seopress_robots_snippet":"","_seopress_robots_primary_cat":"","_seopress_robots_breadcrumbs":"","_seopress_robots_freeze_modified_date":"","_seopress_robots_custom_modified_date":"","_seopress_robots_canonical":"","_seopress_social_fb_title":"","_seopress_social_fb_desc":"","_seopress_social_fb_img":"","_seopress_social_fb_img_attachment_id":0,"_seopress_social_fb_img_width":0,"_seopress_social_fb_img_height":0,"_seopress_social_twitter_title":"","_seopress_social_twitter_desc":"","_seopress_social_twitter_img":"","_seopress_social_twitter_img_attachment_id":0,"_seopress_social_twitter_img_width":0,"_seopress_social_twitter_img_height":0,"_seopress_redirections_value":"","_seopress_redirections_enabled":"","_seopress_redirections_enabled_regex":"","_seopress_redirections_logged_status":"","_seopress_redirections_param":"","_seopress_redirections_type":0,"_seopress_analysis_target_kw":"","nf_dc_page":"","footnotes":""},"categories":[381,379,283],"tags":[],"class_list":["post-55","post","type-post","status-publish","format-standard","hentry","category-game-ideas","category-game-talk","category-games"],"_links":{"self":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts\/55","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/comments?post=55"}],"version-history":[{"count":1,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts\/55\/revisions"}],"predecessor-version":[{"id":374,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts\/55\/revisions\/374"}],"wp:attachment":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/media?parent=55"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/categories?post=55"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/tags?post=55"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}