{"id":49,"date":"2016-12-21T00:19:00","date_gmt":"2016-12-21T05:19:00","guid":{"rendered":"http:\/\/rpgpunk.com\/index.php\/2016\/12\/21\/leveling-up-and-bonus-abilities\/"},"modified":"2020-05-30T11:05:34","modified_gmt":"2020-05-30T15:05:34","slug":"leveling-up-and-bonus-abilities","status":"publish","type":"post","link":"https:\/\/rpgpunk.com\/index.php\/2016\/12\/21\/leveling-up-and-bonus-abilities\/","title":{"rendered":"Leveling Up and Bonus Abilities"},"content":{"rendered":"<div dir=\"ltr\" style=\"text-align: left;\">Each of the classes I&#8217;ve posted on this blog has something in common; they receive abilities as they level up.<\/p>\n<p>I added that feature to each class because, lets face it, standard classes in LotFP are lackluster and boring. However, that dullness serves a purpose; to keep the game gritty, keep the players on their toes, and to avoid the super heroics of other similar games.<\/p>\n<p>I lost sight of all that, especially the third one.<\/p>\n<p>So I&#8217;ve been thinking; I don&#8217;t want to completely get rid of level up abilities. I also don&#8217;t want to turn the game into a bloated feat-fest of super heroes who can never die.<\/p>\n<p>So I came up with the following;<\/p>\n<p>If your character class has level up abilities, you only gain an ability on a 1 in 20 die roll. This is cumulative, so that the higher in level you go, the better the chance of getting something cool. The reasons for this are as follows:<\/p>\n<ul style=\"text-align: left;\">\n<li>To reward the players for surviving.<\/li>\n<li>To keep cool, special abilities without overpowering the game mechanics.<\/li>\n<li>To keep things gritty.<\/li>\n<li>To help differentiate characters from each other.<\/li>\n<\/ul>\n<p>I will be including this in the Strathos player&#8217;s guide I&#8217;ve been writing.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/1.bp.blogspot.com\/-sKiXIgzM_z8\/V8-JNqt9EsI\/AAAAAAAABKE\/YKAYxbqbs3AAKffKoUYXxMe3j8PPvuQ2QCPcB\/s1600\/1.jpg\" style=\"margin-left: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"320\" src=\"https:\/\/1.bp.blogspot.com\/-sKiXIgzM_z8\/V8-JNqt9EsI\/AAAAAAAABKE\/YKAYxbqbs3AAKffKoUYXxMe3j8PPvuQ2QCPcB\/s320\/1.jpg\" width=\"248\" \/><\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Each of the classes I&#8217;ve posted on this blog has something in common; they receive abilities as they level up. I added that feature to each class because, lets face it, standard classes in LotFP are lackluster and boring. However, that dullness serves a purpose; to keep the game gritty, keep the players on their &hellip; <a href=\"https:\/\/rpgpunk.com\/index.php\/2016\/12\/21\/leveling-up-and-bonus-abilities\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Leveling Up and Bonus Abilities&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_robots_follow":"","_seopress_robots_imageindex":"","_seopress_robots_snippet":"","_seopress_robots_primary_cat":"","_seopress_robots_breadcrumbs":"","_seopress_robots_freeze_modified_date":"","_seopress_robots_custom_modified_date":"","_seopress_robots_canonical":"","_seopress_social_fb_title":"","_seopress_social_fb_desc":"","_seopress_social_fb_img":"","_seopress_social_fb_img_attachment_id":0,"_seopress_social_fb_img_width":0,"_seopress_social_fb_img_height":0,"_seopress_social_twitter_title":"","_seopress_social_twitter_desc":"","_seopress_social_twitter_img":"","_seopress_social_twitter_img_attachment_id":0,"_seopress_social_twitter_img_width":0,"_seopress_social_twitter_img_height":0,"_seopress_redirections_value":"","_seopress_redirections_enabled":"","_seopress_redirections_enabled_regex":"","_seopress_redirections_logged_status":"","_seopress_redirections_param":"","_seopress_redirections_type":0,"_seopress_analysis_target_kw":"","nf_dc_page":"","footnotes":""},"categories":[382,381,283],"tags":[390],"class_list":["post-49","post","type-post","status-publish","format-standard","hentry","category-characters","category-game-ideas","category-games","tag-class"],"_links":{"self":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts\/49","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/comments?post=49"}],"version-history":[{"count":1,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts\/49\/revisions"}],"predecessor-version":[{"id":368,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts\/49\/revisions\/368"}],"wp:attachment":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/media?parent=49"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/categories?post=49"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/tags?post=49"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}