{"id":44,"date":"2017-03-05T23:18:00","date_gmt":"2017-03-06T04:18:00","guid":{"rendered":"http:\/\/rpgpunk.com\/index.php\/2017\/03\/05\/skills-and-skill-points\/"},"modified":"2020-05-30T11:04:18","modified_gmt":"2020-05-30T15:04:18","slug":"skills-and-skill-points","status":"publish","type":"post","link":"https:\/\/rpgpunk.com\/index.php\/2017\/03\/05\/skills-and-skill-points\/","title":{"rendered":"Skills and Skill points"},"content":{"rendered":"<div dir=\"ltr\" style=\"text-align: left;\">\n<h2 lang=\"en-US\">Skills and Skill Points<\/h2>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><\/div>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">Every character has the ability to perform skills. In most cases, character&#8217;s aren&#8217;t particularly good at any skills, but have at least some chance of success. Skill rolls are only necessary if the Referee determines that there is a chance of failure if attempted. Otherwise, the Player should be able to role play the situation without needing to roll dice.<\/div>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><\/div>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">Skill level is ranked from 1 to 6. All characters start play with a 1 in 6 chance (around 16%) to successfully attempt a skill and is resolved by rolling a d6 and rolling equal to or less than the skill level. Certain skills are affected by a particular Attribute Modifier, and in that case the modifier is subtracted from the die roll, <i>not added to the skill level<\/i>. If a skill should advance to a 6 in 6 chance of success, then two d6 are rolled, with failure only occurring when double sixes are rolled.<\/div>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><\/div>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">The names of the various skills are:<\/div>\n<ul>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><b>Bushcraft<\/b>:  Bushcraft shows the chances of your character being able to survive  in the wilderness through foraging or hunting, and identifying  tracks, plants, and animals.<\/div>\n<ul>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">A successful   Bushcraft check can mean that foraging or hunting for food takes   less time and produces higher yields.<\/div>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">A character&#8217;s Wisdom   attribute modifier applies to Bushcraft.<\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><b>Climb<\/b>: This  skill is rolled when a character is climbing under adverse  conditions or attempting to scale a vertical surface that would be  more difficult than the average person could reasonably attempt.   <\/div>\n<ul>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">Climbing a tree or   cliff with numerous hand and footholds would not require a roll   against this skill. Climbing a ladder of any height would also not   require a roll.<\/div>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">Attempting to scale   a cliff face or castle wall with few hand or foot holds <i><u>would<\/u><\/i>  require a roll against the Climb skill.    <\/div>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">Situational   modifiers can be applied, such as having (or not having) proper   equipment, being encumbered, the weather, duress, etc.    <\/div>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">A character&#8217;s   Strength Modifier applies to Climb.<\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><b>First Aid<\/b>:  This skill is used for minor healing when a safe place to rest is  not available. First Aid can only be used on a character once per  encounter, or once per injury. Based on the skill created by James  Young at <a href=\"http:\/\/tenfootpolemic.blogspot.co.uk\/\">http:\/\/tenfootpolemic.blogspot.co.uk<\/a><\/div>\n<ul>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">On a success, the   character can heal a number of Flesh equal to the die roll.    <\/div>\n<ul>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">For example; if    your skill is 3 in 6, and you roll a 2, then 2 points are healed.     <\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">On a failure, the   character takes an additional 1 Flesh damage for every point they   failed the roll.    <\/div>\n<ul>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">For example; if    your skill is 3 in 6, and you roll a 5, then 2 points of damage    are inflicted.     <\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">A character&#8217;s   Intelligence modifier applies to this skill.    <\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><b>Language<\/b>:  Language skill indicates the chances of the character to be able to  understand a particular language.   <\/div>\n<ul>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">Every time a new   language is encountered, the character rolls against this skill.   Success means they know the language.<\/div>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">Failure means the   character does not know the language and may not roll again for   that particular language until the character reaches the next level   of experience.    <\/div>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">A penalty of +3 to   the character&#8217;s roll is applied for obscure\/dead\/cryptic languages,   and a +2 penalty modifier for exotic languages from other realms.    <\/div>\n<ul>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">For example; a    character has a Language skill of 3 in 6 and rolls to see if they    somehow know the language of the Cult of Duvan&#8217;ku, which hasn&#8217;t    been spoken in centuries and was little known when even back then.    They roll a 2, but with a +3 penalty, their total roll is 5, which    is a failure.     <\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">A character&#8217;s   Intelligence attribute modifier applies to Language.<\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><b>Navigation<\/b>:  Navigation is the character&#8217;s ability to not get lost while  traveling. Following roads and paths does not require a skill check,  but travel through the wilderness or on the high seas does.<\/div>\n<ul>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">A character&#8217;s   Intelligence attribute modifier applies to Navigation.     <\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><b>Search<\/b>:  Searching is the ability to discover hidden items and clues.<\/div>\n<ul>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">Searching a 10ft   area takes a single 10 minute Turn.<\/div>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">If you fail your   roll, you may not search the same area again until your next level   of experience.<\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><b>Sleight of Hand<\/b>:  Sleight of Hand includes hiding objects on one&#8217;s person, picking  pockets, readying a weapon without an observer noticing, and other  such actions.   <\/div>\n<ul>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">A character&#8217;s   Dexterity attribute modifier applies to Sleight of Hand.<\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><b>Sneak Attack<\/b>:  Unlike other skills, the skill level of a Sneak Attack does not  indicate the chances of success or failure, rather, it indicates the  amount of damage done in the attack.   <\/div>\n<ul>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">A single rank in   Sneak Attack means 1x normal damage. Two ranks means 2x damage.   Three ranks means 3x damage, and so on up to 6x damage.    <\/div>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">Sneak Attack   bypasses Grit and inflicts damage directly to Flesh.<\/div>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">A Sneak Attack can   only be attempted on an opponent who does not know the attack is   coming.<\/div>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">Any character,   creature, or opponent who is eligible to be the target of a Sneak   Attack is also considered to be Surprised for the purposes of the   Sneak Attack.<\/div>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">There is not an   attribute that applies to Sneak Attack.<\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><b>Stealth<\/b>:  Stealth is the ability of the character to move or hide themselves  or an object, and remain undetected.   <\/div>\n<ul>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">Stealth is always   considered an Opposed Skill Check (see below). If the situation   would not require an Opposed Skill Check, then success (or failure   depending on the situation) is considered automatic.    <\/div>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">A successful Stealth   check to sneak up on someone means that they are considered   Surprised for your next attack. This also means that a successful   Stealth check can lead to a Sneak Attack.<\/div>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">A character&#8217;s   Dexterity attribute modifier applies to Stealth rolls in situations   where the character is attempting to physically hide themselves or   sneak up on an opponent.    <\/div>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">A character&#8217;s   Intelligence attribute modifier applies to Stealth rolls in   situations where the character is attempting to hide an object from   visual inspection.    <\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><b>Streetwise<\/b>:   This skill is similar to Bushcraft but for urban environments. It  allows the character to find food, shelter, and people within a city  or town.   <\/div>\n<ul>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">A character&#8217;s   Intelligence OR Charisma modifier applies to Streetwise.    <\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><b>Swim<\/b>: This  skill is used when a character is attempting a difficult feat when  immersed in liquid.   <\/div>\n<ul>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">Attempting to cross   a raging river or swim across a pond while while encumbered would   require a roll against this skill to avoid sinking and possibly   drowning.<\/div>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">Attempting to swim a   long distance would require a roll against this skill in order to   avoid tiring and drowning.    <\/div>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><b>Tinker<\/b>: Tinker  is a loose term used to describe the ability to manipulate  mechanical objects. This can be used to pick locks, disarm traps,  use unfamiliar machinery, build a wrist watch, and similar.   <\/div>\n<ul>\n<li>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\">A character&#8217;s   Dexterity modifier applies to Tinker.&nbsp;<\/div>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><\/div>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><\/div>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><\/div>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><\/div>\n<div style=\"clear: both; text-align: center;\"><a href=\"https:\/\/3.bp.blogspot.com\/-qR4HBklkcQg\/V6-2raTgypI\/AAAAAAAABDc\/wi9pq_VYqKIF27bnEZInGmBY7qj9das3wCPcB\/s1600\/hunting_party_by_joshcorpuz85-d8y9h06.jpg\" style=\"margin-left: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"182\" src=\"https:\/\/3.bp.blogspot.com\/-qR4HBklkcQg\/V6-2raTgypI\/AAAAAAAABDc\/wi9pq_VYqKIF27bnEZInGmBY7qj9das3wCPcB\/s320\/hunting_party_by_joshcorpuz85-d8y9h06.jpg\" width=\"320\" \/><\/a><\/div>\n<div lang=\"en-US\" style=\"margin-bottom: 0in;\"><\/div>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Skills and Skill Points Every character has the ability to perform skills. In most cases, character&#8217;s aren&#8217;t particularly good at any skills, but have at least some chance of success. Skill rolls are only necessary if the Referee determines that there is a chance of failure if attempted. Otherwise, the Player should be able to &hellip; <a href=\"https:\/\/rpgpunk.com\/index.php\/2017\/03\/05\/skills-and-skill-points\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Skills and Skill points&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_robots_follow":"","_seopress_robots_imageindex":"","_seopress_robots_snippet":"","_seopress_robots_primary_cat":"","_seopress_robots_breadcrumbs":"","_seopress_robots_freeze_modified_date":"","_seopress_robots_custom_modified_date":"","_seopress_robots_canonical":"","_seopress_social_fb_title":"","_seopress_social_fb_desc":"","_seopress_social_fb_img":"","_seopress_social_fb_img_attachment_id":0,"_seopress_social_fb_img_width":0,"_seopress_social_fb_img_height":0,"_seopress_social_twitter_title":"","_seopress_social_twitter_desc":"","_seopress_social_twitter_img":"","_seopress_social_twitter_img_attachment_id":0,"_seopress_social_twitter_img_width":0,"_seopress_social_twitter_img_height":0,"_seopress_redirections_value":"","_seopress_redirections_enabled":"","_seopress_redirections_enabled_regex":"","_seopress_redirections_logged_status":"","_seopress_redirections_param":"","_seopress_redirections_type":0,"_seopress_analysis_target_kw":"","nf_dc_page":"","footnotes":""},"categories":[382,381,379,283],"tags":[],"class_list":["post-44","post","type-post","status-publish","format-standard","hentry","category-characters","category-game-ideas","category-game-talk","category-games"],"_links":{"self":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts\/44","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/comments?post=44"}],"version-history":[{"count":1,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts\/44\/revisions"}],"predecessor-version":[{"id":363,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts\/44\/revisions\/363"}],"wp:attachment":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/media?parent=44"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/categories?post=44"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/tags?post=44"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}