{"id":430,"date":"2020-07-29T20:03:29","date_gmt":"2020-07-30T00:03:29","guid":{"rendered":"http:\/\/rpgpunk.com\/?p=430"},"modified":"2020-08-02T08:43:55","modified_gmt":"2020-08-02T12:43:55","slug":"firearms-for-dungeon-crawl-classics","status":"publish","type":"post","link":"https:\/\/rpgpunk.com\/index.php\/2020\/07\/29\/firearms-for-dungeon-crawl-classics\/","title":{"rendered":"Black Powder Firearms for Dungeon Crawl Classics"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Black powder firearms for <a href=\"https:\/\/www.drivethrurpg.com\/product\/101050\/Dungeon-Crawl-Classics-RPG-DCC-RPG&amp;affiliate_id=194647\">Dungeon Crawl Classics RPG<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>[I recommend using the Critical and Fumble Tables from <a href=\"https:\/\/www.drivethrurpg.com\/product\/121302\/Crawl-fanzine-no-8&amp;affiliate_id=194647\">Crawl! magazine No 8<\/a>.]<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Firearms<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">These are considered Flintlock weapons for those that care about such things. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>[I&#8217;m trying to keep things simple and easy.]<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Reloading<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">It takes 2 rounds (20 seconds) for a Warrior class to reload with no skill check, or 1 round with a skill check. 2 rounds for a non-Warrior with an appropriate background occupation with a d20 skill check, or 4 rounds for an untrained character with a d10 skill check. The DC is 5. Armor Check penalty does apply. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>[It&#8217;s crazy to me that a lot of firearms rules I&#8217;ve seen have essentially been punishing players for using them with outlandishly long reload times. A 1 second google search shows that it takes 15-20 seconds for someone with minimal training to reload a muzzle-loader. ]<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Cleaning<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Every time a black powder firearm is fired, it accrues a cumulative increase of 1 to their Fumble range on the to-hit roll, unless cleaned between uses.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Range<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">At short range, increase the Critical Hit Range by one. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pistol<\/strong> Short &lt;20, Medium &lt;60, Long &lt;100<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Musket<\/strong> Short &lt;50, Medium &lt;100, Long &lt;600<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Shotgun<\/strong> fires in a cone 80 feet long, 30 feet wide, anyone in cone must make Reflex save for half damage (rounded down)<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Damage<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Firearms ignore 5 points of armor (but not less than the base value) to represent their ability to penetrate armor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pistol<\/strong> and <strong>Musket<\/strong>: 1d10<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Shotgun<\/strong>: 1d6 to each target within the cone.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Cost<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Pistols and Muskets can be rifled for 2x cost, which doubles each range bracket but increases reload time by 1 round.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pistol<\/strong>: 50 gold<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Musket<\/strong>: 80 gold<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Shotgun<\/strong>: 60 gold<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>One shot powder<\/strong>: 3 silver<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Barrel of powder<\/strong> (2500 shots): 150 gold<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Bag of shot<\/strong>: 1 gold for 50 reloads<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Spare Ramrod<\/strong>: 5 silver (all firearms come with a ramrod included in the cost of the weapon)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Powder horn<\/strong> (holds 50 shots powder): 5 silver, empty.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cleaning kit<\/strong>: 1 gold<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Black powder firearms for Dungeon Crawl Classics RPG [I recommend using the Critical and Fumble Tables from Crawl! magazine No 8.] Firearms These are considered Flintlock weapons for those that care about such things. [I&#8217;m trying to keep things simple and easy.] Reloading It takes 2 rounds (20 seconds) for a Warrior class to reload &hellip; <a href=\"https:\/\/rpgpunk.com\/index.php\/2020\/07\/29\/firearms-for-dungeon-crawl-classics\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Black Powder Firearms for Dungeon Crawl Classics&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"Black Powder Firearms for Dungeon Crawl Classics RPG","_seopress_titles_desc":"Black powder firearms rules for Dungeon Crawl Classics DCC RPG including damage, range, reloading time, prices, and more. 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