{"id":19,"date":"2018-10-02T21:26:00","date_gmt":"2018-10-03T01:26:00","guid":{"rendered":""},"modified":"2020-05-30T10:36:21","modified_gmt":"2020-05-30T14:36:21","slug":"cyborg-class-for-dcc-rpg","status":"publish","type":"post","link":"https:\/\/rpgpunk.com\/index.php\/2018\/10\/02\/cyborg-class-for-dcc-rpg\/","title":{"rendered":"Cyborg class for DCC RPG"},"content":{"rendered":"<div dir=\"ltr\" style=\"text-align: left;\">\n<h2 style=\"text-align: left;\">The Cyborg<\/h2>\n<p>This class is born of my dislike for other Cyborg classes created by other people.<\/p>\n<div style=\"clear: both; text-align: center;\"><\/div>\n<table align=\"center\" cellpadding=\"0\" cellspacing=\"0\" style=\"margin-left: auto; margin-right: auto; text-align: center;\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><a href=\"https:\/\/rpgpunk.com\/wp-content\/uploads\/2018\/10\/warlords_of_russia_p130.jpg\" style=\"margin-left: auto; margin-right: auto;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" data-original-height=\"816\" data-original-width=\"567\" height=\"320\" src=\"https:\/\/rpgpunk.com\/wp-content\/uploads\/2018\/10\/warlords_of_russia_p130-208x300.jpg\" width=\"222\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\">by Ramon Perez<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div><\/div>\n<div>No matter your background, you were found by someone or something and changed into a machine.<o:p><\/o:p><\/div>\n<div><\/div>\n<div>Your living body was removed piece by piece until only your conscious brain remained. This was placed into a cybernetic body to be used as a shock trooper and slave by your creator. The process was torturous and mind-bending. <o:p><\/o:p><\/div>\n<div><\/div>\n<div>Something went wrong.<o:p><\/o:p><\/div>\n<div><\/div>\n<div>The implants and programming are not under the master\u2019s control, but yours. You have free will and complete control of your new body.<o:p><\/o:p><\/div>\n<div><\/div>\n<div><\/div>\n<div><b>Hit Points<\/b>: 1D10 per level of experience. Hit points do not heal; you must be fixed.<o:p><\/o:p><\/div>\n<div><\/div>\n<div><b>Weapon Training<\/b>: All weapons are traited as trained. You cann\u2019t wear armor of any kind.<o:p><\/o:p><\/div>\n<div><\/div>\n<div><b>Alignment<\/b>: You are free to choose any alignment.<o:p><\/o:p><\/div>\n<div><\/div>\n<div><b>Attack Modifier<\/b>: Same as Chaotic Thief<o:p><\/o:p><\/div>\n<div><\/div>\n<div><b>Intimidation<\/b>: Your artificialness is disturbing to most and you suffer a penalty of one step down the Dice Chain when making Personality Checks.<o:p><\/o:p><\/div>\n<div><\/div>\n<div><b>Luck<\/b>: If you have a Luck modifier, it also affects your Action Die when attacking, making Self Repair rolls, and any attempt to interface with a computer.<o:p><\/o:p><\/div>\n<div><\/div>\n<div><b>Cyborg<\/b>: Due to your body being over 90% artificial, you are effectively no longer human in the biological sense.<span style=\"mso-spacerun: yes;\">&nbsp;<\/span><\/div>\n<div><\/div>\n<ul style=\"text-align: left;\">\n<li>You require merely a cup of nutrient paste per day and a single cup of water to maintain what biological parts you have left.<\/li>\n<li>You still require oxygen, and so breathe with artificial lungs.<\/li>\n<ul>\n<li>You have a bonus of one die higher on the Dice Chain to Fortitude checks against poisons and toxins<span style=\"font-size: xx-small;\">.&nbsp;<\/span><\/li>\n<\/ul>\n<li>Tactile senses are virtually non-existent. Any check requiring a sense of touch is performed at a minus 4 penalty.&nbsp;<\/li>\n<li>Y<span style=\"text-indent: -0.25in;\">our body is very dense and sinks to the bottom of water.<\/span><\/li>\n<li><span style=\"text-indent: -0.25in;\">You can hold your breath for up to 15 minutes<\/span><\/li>\n<li><span style=\"text-indent: -0.25in;\">An internal computer implant displays information within your vision much like a Heads Up Display.&nbsp;<\/span><\/li>\n<li><span style=\"text-indent: -0.25in;\">Computer Interface: You can interface directly with other computers. Depending on the computer system&#8217;s security, a skill check may be necessary.&nbsp;<\/span><\/li>\n<\/ul>\n<p><b style=\"text-indent: -0.25in;\">Self-Repair<\/b><span style=\"text-indent: -0.25in;\">: You have an innate knowledge of how to repair damage to your body.<\/span><span style=\"text-indent: -0.25in;\">&nbsp; <\/span><span style=\"text-indent: -0.25in;\">However, you are only proficient enough to repair 1 Hit Die worth of hit points&nbsp;<\/span><span style=\"text-indent: -0.25in;\">or 1 point of Ability Score per day. To do this, you must make a Self Repair trained skill check of medium difficulty every time you attempt to repair yourself.<\/span><\/p>\n<div><b style=\"text-indent: -0.25in;\"><br \/><\/b><\/div>\n<div><b style=\"text-indent: -0.25in;\">Armor<\/b><span style=\"text-indent: -0.25in;\">: Your armor is your bionic body itself.&nbsp;<\/span><\/div>\n<div style=\"mso-list: l1 level1 lfo1; text-indent: -.25in;\"><\/div>\n<ul style=\"text-align: left;\">\n<li>Y<span style=\"text-indent: -0.25in;\">our Armor Class is equivalent to Scale Mail.<\/span><\/li>\n<li><span style=\"text-indent: -0.25in;\">Y<\/span><span style=\"text-indent: -0.25in;\">ou cannot wear additional armor.<span style=\"font-size: xx-small;\">&nbsp;<\/span><\/span><\/li>\n<li><span style=\"text-indent: -0.25in;\">Critical Hits against you roll at a minus 2 on the critical hit table, with a minimum result of 1.<\/span><\/li>\n<\/ul>\n<p><\/p>\n<div style=\"mso-list: l0 level1 lfo2; text-indent: -.25in;\"><o:p><\/o:p><\/div>\n<div><b>Physical Strength<\/b>: Your muscles are a combination of hydraulics and myomer threading.<span style=\"font-size: xx-small;\">&nbsp;<\/span><\/div>\n<div><\/div>\n<ul style=\"text-align: left;\">\n<li>You have a base Strength Score of 16 now, replacing your previous Strength score. This can still be burned as normal, but does not naturally heal; you must be fixed.<\/li>\n<li>Y<span style=\"text-indent: -0.25in;\">ou inflict 1d4 damage with your punches and kicks.<\/span><\/li>\n<\/ul>\n<p><\/p>\n<div style=\"mso-list: l2 level1 lfo3; text-indent: -.25in;\"><o:p><\/o:p><\/div>\n<div><b>Cybernetic Implants<\/b> (choose two or roll twice on the following table at first level). Other cybernetic implants can be procured and installed as you adventure.<o:p><\/o:p><\/div>\n<div style=\"mso-list: l3 level1 lfo4; text-indent: -.25in;\"><\/div>\n<ul style=\"text-align: left;\">\n<li><span style=\"text-indent: -0.25in;\">Heavy Armor: Your armor is bulkier and provides an Armor Class of Full Plate.<\/span><\/li>\n<li><span style=\"text-indent: -0.25in;\">Sensor Hand: One hand contains a sensor suit<\/span><\/li>\n<li><span style=\"text-indent: -0.25in;\">Tool Hand: One hand can transform into any simple non-weapon tool.<\/span><\/li>\n<li><span style=\"font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;\">&nbsp;<\/span><span style=\"text-indent: -0.25in;\">Arm Weapon. A single weapon can be built into one arm. If ammunition is necessary, you have enough for 1d5 rounds of combat.<\/span><\/li>\n<li><span style=\"text-indent: -0.25in;\">Machine Strength: Your Strength score now has a base of 18. Punches and kicks inflict d5 damage.<span style=\"font-size: xx-small;\">&nbsp;<\/span><\/span><\/li>\n<li><span style=\"text-indent: -0.25in;\">Faster: Your movement speed is doubled.&nbsp;<\/span><\/li>\n<li><span style=\"text-indent: -0.25in;\">Jumper: You can jump 10 feet high or across without a running start. Double distance if running.&nbsp;<\/span><\/li>\n<li><span style=\"text-indent: -0.25in;\">T<\/span><span style=\"text-indent: -0.25in;\">elescopic Vision: can magnify distances up to 15x.&nbsp;<\/span><\/li>\n<li><span style=\"text-indent: -0.25in;\">Camera Vision: can take still or video images and store them.&nbsp;<\/span><\/li>\n<li><span style=\"text-indent: -0.25in;\">Secret compartment: You can choose where the secret compartment is located on your body, but the amount it can contain is determined by the size of the location.&nbsp;<\/span><\/li>\n<li><span style=\"text-indent: -0.25in;\">Self-Destruct Mechanism: This implant was originally installed so that your former master could control you. Somehow, you gained control of the switch. With a mental command, you can set it on a timer for up to one hour, or self-destruct immediately. How you self-destruct is up to you; however, the area of effect is no more than a five foot radius around you.<\/span><\/li>\n<li><span style=\"text-indent: -0.25in;\">Targeting Assistance: By taking time to compute targeting information, you increase your chances to hit. The first round grants a +1d3, the second a +1d4, the third a +1d5, and so on up the Dice Chain.<\/span><\/li>\n<\/ul>\n<p><\/p>\n<div style=\"mso-list: l3 level1 lfo4; text-indent: -.25in;\"><o:p><\/o:p><\/div>\n<h3 style=\"text-align: left;\"><o:p>&nbsp;Advancement Table<\/o:p><\/h3>\n<div><\/div>\n<div>Level 1: Attack: +1. Crit Table\/Die: 1d10\/III. Action Dice: 1d20. Ref: 0, Fort: +1, Will: +1<\/div>\n<div>Level 2: Attack: +1. Crit Table\/Die: 1d12\/III. Action Dice: 1d20. Ref: +1, Fort: +1, Will: +1<\/div>\n<div>Level 3: Attack: +2. Crit Table\/Die: 1d14\/III. Action Dice: 1d20. Ref: +1, Fort: +2, Will: +1<\/div>\n<div>Level 4: Attack: +2. Crit Table\/Die: 1d16\/IV. Action Dice: 1d20. Ref: +1, Fort: +2, Will: +2<\/div>\n<div>Level 5: Attack: +3. Crit Table\/Die: 1d20\/IV. Action Dice: 1d20. Ref: +2, Fort: +3, Will: +2<\/div>\n<div>Level 6: Attack: +3. Crit Table\/Die: 1d24\/IV. Action Dice: 1d20+1d8. Ref: +2, Fort: +3, Will: +3<\/div>\n<div>Level 7: Attack: +4. Crit Table\/Die: 1d30\/IV. Action Dice: 1d20+1d12. Ref: +3, Fort: +4, Will: +3<\/div>\n<div>Level 8: Attack: +4. Crit Table\/Die: 1d30\/IV. Action Dice: 1d20+1d16. Ref: +3, Fort: +4, Will: +4<\/div>\n<div>Level 9: Attack: +5. Crit Table\/Die: 2d20\/IV. Action Dice: 1d20+1d20. Ref: +3, Fort +5, Will: +4<\/div>\n<div>Level 10: Attack: +6. Crit Table\/Die: 2d20\/IV. Action Dice: 1d20+1d20+1d10. Ref: +3, Fort: +5, Will: +5<\/div>\n<div><\/div>\n<div><\/div>\n<p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>The Cyborg This class is born of my dislike for other Cyborg classes created by other people. by Ramon Perez No matter your background, you were found by someone or something and changed into a machine. Your living body was removed piece by piece until only your conscious brain remained. This was placed into a &hellip; <a href=\"https:\/\/rpgpunk.com\/index.php\/2018\/10\/02\/cyborg-class-for-dcc-rpg\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Cyborg class for DCC RPG&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":113,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_robots_follow":"","_seopress_robots_imageindex":"","_seopress_robots_snippet":"","_seopress_robots_primary_cat":"","_seopress_robots_breadcrumbs":"","_seopress_robots_freeze_modified_date":"","_seopress_robots_custom_modified_date":"","_seopress_robots_canonical":"","_seopress_social_fb_title":"","_seopress_social_fb_desc":"","_seopress_social_fb_img":"","_seopress_social_fb_img_attachment_id":0,"_seopress_social_fb_img_width":0,"_seopress_social_fb_img_height":0,"_seopress_social_twitter_title":"","_seopress_social_twitter_desc":"","_seopress_social_twitter_img":"","_seopress_social_twitter_img_attachment_id":0,"_seopress_social_twitter_img_width":0,"_seopress_social_twitter_img_height":0,"_seopress_redirections_value":"","_seopress_redirections_enabled":"","_seopress_redirections_enabled_regex":"","_seopress_redirections_logged_status":"","_seopress_redirections_param":"","_seopress_redirections_type":0,"_seopress_analysis_target_kw":"","nf_dc_page":"","footnotes":""},"categories":[382],"tags":[390,366],"class_list":["post-19","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-characters","tag-class","tag-dungeon-crawl-classics"],"_links":{"self":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts\/19","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/comments?post=19"}],"version-history":[{"count":2,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts\/19\/revisions"}],"predecessor-version":[{"id":349,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/posts\/19\/revisions\/349"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/media\/113"}],"wp:attachment":[{"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/media?parent=19"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/categories?post=19"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rpgpunk.com\/index.php\/wp-json\/wp\/v2\/tags?post=19"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}